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Dustcloud Transforms You Into a Virtual Assassin

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As a kid who grew up on Lazer Tag and the Killer, the idea of a compact, always-on live action RPG is very compelling. Dustcloud fits that bill.

Created by a designer named Howard Hunt, the game uses small, gun-shaped “Dusters” that have LEDs that register hits and damage taken. You can use your Duster in street to secretly hit other players and because it uses RF signals there you simply need to be in line of sight rather than aim directly at a small target. The guns use Bluetooth LE to communicate with your phone and notify you of hit statistics and the whereabouts of other players. You can play offline with friends or join in on a massive, world-wide networked game.

We tried the game at CES and found it to be quite fun. While it takes some set-up – Hunt himself initialized the guns up for us – he expects things to get easier with time.

So I should not be surprised to see kids playing this around the world?

Guess not. The founder says he wants to create spies, that statement plus his game reminds me of

Sounds like it would make an excellent movie. 

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