Valve's virtual reality headset might be better than the Oculus Rift
J Thoendell stashed this in Oculus
“Valve’s solution is lightyears ahead of the original Oculus Dev Kit,” he claimed. “Resolution, while not at ‘retina’ level perfection, was no longer really a significant issue. The screen door effect was almost completely negligible, thanks to a shiny 1080p display. (Not actually shiny, shiny like in Firefly.)
“Just as fantastic was their low-persistance display tech. The display ran at a blistering 95 Hz, and the pixels only flash for approximately 20% of that 10.52 ms refresh time. You don’t notice any flickering or lack of brightness, and the plus side is that ghosting and smearing were drastically reduced. Not *completely* eliminated, mind you.
“Latency? Low. Approximately 25ms. Not noticeable.”
Feep added that VR’s elephant in the room – motion sickness – has been countered by Valve by placing “QR code-like papers on the walls,” so that the camera can see its own position at all times.
Stashed in: Virtual Reality!