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Teaching with Portals: Valve Announces Educational Steam Platform |

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Consider a game like Quantum Conundrum, another first-person puzzle game designed by Portal lead designer and former Valve member Kim Swift. Players must manipulate space, time, and weight through various dimensions to solve puzzles. Such a game is suited perfectly for Steam for Schools. Consider also Microsoft Flight, a free-to-play title for the aerospace-inclined students out there, or even Universe Sandbox, a mind-blowing space simulator that would capture the attention of any student interested in astronomy. Steam for Schools could also be an option for as-yet uncreated games too, such as the ones that appear out of the Institute of Play’s GLASS Lab, (covered on Technapex last month) which draws from top Silicon Valley talent to produce innovative games for use in educational environments.

There is educational value in many games, and Portal is an example of one that educates in the background, occurring during periods of fun and problem solving. It is exciting to see such a game enter into the educational space and inspiring to see a big-name video game company like Valve take the time to offer solutions for teachers and students. We’ll be watching Steam for Schools with great interest.


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