LA Noire 'Blurring the Line' Between Story and Game, says Rockstar [Exclusive] - IndustryGamers
Ottway Ducard stashed this in games
Developer Team Bondi is further blurring the line between video games and Hollywood with its first collaboration with Rockstar Games. LA Noire is not only set in 1940s Hollywood, the game also employs a cast of 400 actors and uses performance capture technology similar to what James Cameron employed for Avatar. But perhaps most importantly, the game seamlessly blends a 2,200 page script within the interactive story.
Brandon McNamara, game director at Team Bondi, said that The Naked City, both the 1948 film noir and the 1950s TV series, served as the inspiration for this five-years-in-the-making game.
The LA in this game is much more reminiscent of the London McNamara explored in two Getaway games. There’s the glitz and glamour of Hollywood, but the players will explore the seedier side of the city as they track down suspects and clues for each of the missions.
“Certain actors that had worked on video games five years ago came onto the set (in Culver City, CA) and were surprised by the technology,” said Michael McGrady (“Southland”), who brings LAPD Homicide Detective Rusty Galloway to life in the game. “I used to do games before and it was just sitting in a booth and reading lines. With LA Noire, we had a giant motion capture stage and we had to act with other actors. Then for the Motion Scan portion, which we did later, there’s a camera on your face that’s recording the facial performance and there’s a microphone for your voice.”
At the end of the day, all of the technology and acting and scriptwriting should be transparent to the player, just as a good movie transports audiences into its characters and story. The one area where the Hollywood connection doesn’t interfere is in the gameplay. Rockstar has spent decades fine-tuning and expanding its gameplay. And LA Noire was developed over five years because it was essential to get the gameplay to work right.
Looking ahead, McNamara is already pushing this technology forward. He envisions a day very soon where the lines between traditional linear and interactive entertainment will completely blur.