1080p will come to Xbox One games, but at a cost
J Thoendell stashed this in Video Games
Games displayed at 1080p, while running at a smooth 60 frames-per-second, has become part of the marketing for many new games.
It's a magical bullet point on a list of features that proves that your game is next-generation, and there are groups of players online who sneer at anything that can't quite hit that goal.
Diablo 3 on the Xbox One, for instance, couldn't quite get there. The original response was to drop the resolution down to 900p and keep the frame rate. A smooth game, many would argue, is worth sacrificing a few lines of resolution. The problem is that this solution created a PR problem for Microsoft, a company that is scared of consumers seeing the Xbox One as a less-powerful console compared to the PlayStation 4.
"That's what we demoed and were showing around E3 time. And Microsoft was just like, 'This is unacceptable. You need to figure out a way to get a better resolution.' So we worked with them directly, they gave us a code update to let us get to full 1080p,"Blizzard's John Hight told Eurogamer.
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