Gaming needs photorealism to properly convey emotions | VentureBeat
Ottway Ducard stashed this in games
"Recreating a Mission Impossible experience in gaming is easy; recreating emotions in Brokeback Mountain is going to be tough or at least very sensitive in this country...it will be very hard to create very deep emotions like sadness or love, things that drive the movies. Until games are photorealistic, it'll be very hard to open up to new genres. We can really only focus on action and shooter titles; those are suitable for consoles now. To dramatically change the industry to where we can insert a whole range of emotions, I feel it will only happen when we reach the point that games are photorealistic; then we will have reached an endpoint and that might be the final console."
Naturally, this was met with a fury of gamers coming out in droves to declare that, "GAMES DON'T NEED GRAPHICS!!!!" and other arguments that fail to really understand what, I think, Hartmann was getting at.
In this industry, we love to compare video games to movies. For many reasons, I believe it's a poor comparison, but for the sake of the argument we'll start there.
In film, the actor can display a wide range of emotions without ever having to spell out exactly what they are feeling. You could place an actor in a white room with no sound and no dialog whatsoever, and he could convey many emotions and probably even tell an entire story. In movies like Brokeback Mountain and many other films, there are parts that feature no dialog and rely solely on the actors to move the audience. This is, however, something games struggle with.
I disagree for a couple reasons. Pixar makes some of the most emotional movies out there (damn near cried at the end of Toy Story 3) but their graphical style is nothing a video game couldnt do and theyre far from realistic. Secondly, emotions are passive, games need players doing something.