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The Making of Lemmings

The Making of Lemmings Read Only Memory


If a young electronics engineer named David Jones hadn’t lost his job at the Timex plant in Dundee in 1988, videogame history would have been different. Already a keen programmer, Jones used his £3000 redundancy cheque to invest in a top-of-the-range Amiga 1000 and begin taking software engineering classes, to the chagrin of his parents, who saw a better future in his hardware expertise.

Jones hung out at the Kingsway Amateur Computer Club in Dundee with other young programmers like Mike Dailly, Steve Hammond, and Russell Kay. They all made games, sometimes together, several of which saw release.1 With his Amiga 1000 the envy of all, Jones began working on a Salamander-inspired shooter nicknamed ‘CopperCon1’. With a little help from his friends the game looked so promising it was signed by publisher Psygnosis, a huge cheese in the 1980s videogame industry. Jones soon set up Direct Memory Access Design (‘DMA’) and, basically, began employing his mates.

This small studio would go on to create the Grand Theft Auto series, among many other great games, and would have an enormous influence on the industry.

Stashed in: Candy Crush!, Gamers!, 1980s

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Real lemmings don't actually do this, but it did make for a very cute game!

One of the top 10 games of all times.

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