Patrick Rothfussâ€™ The Name of the Wind to Be a Movie and a TV Show
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Rothfuss spent most of SDCC in meetings about adapting the series, and shared how he explained just how impossible it was to turnÂ The Name of the WindÂ into a movie. He elaborated on how a movie adaptation had never been a huge draw for him:
Iâ€™ve never been that interested in a straight-up movie deal. Pretty much every fantasy movie created so far has been an action movie, or plot centered, or both. And my books arenâ€™t like that. My books are about the characters. Theyâ€™re about secrets and mysteries and the hidden turnings of the world. My books are all about antici-
-pation. And a movie, even a long movie, simply doesnâ€™t have enough time to fit all of that stuff in. Thatâ€™s why my original option was for a TV show. I wanted space for the story to breathe.
Of all the studios, Lionsgate (who Rothfuss described as â€śagile and innovative,â€ť with their movie and TV departments actually communicating) got what he was saying, and came back to him with this pitch:
Then Lionsgate got in touch. â€śAbout that whole TV-show-and-a-movie thing you mentioned,â€ť they said. â€śIf weâ€™re going to do some sort of big narratively intertwined multi-platform development deal based on your books, wouldnâ€™t it make more sense to do a video game along with the TV show and movies? Because seriously, why wouldnâ€™t we want to do a video game too?â€ť (Iâ€™m paraphrasing a little here you understand.)
I said, â€śWhat?â€ť
As Rothfuss toldÂ The Hollywood Reporter,Â this deal â€świll give us the screen time to develop the characters and show off the world.â€ť Lionsgate Motion Picture Group co-president Erik Feig added,
Pat Rothfussâ€™s imaginative storytelling, the spellbinding character Kvothe and the vivid world of Temerant inÂ The Kingkiller ChronicleÂ series have a passionate and savvy fanbase and the potential to reach an even broader audience in adaptation.Â It is rare that a property comes along with a world so rich and multilayered that it lends itself to exploration across film, television and video game audiences at the same time.