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Future Now: Why Gamification

Future Now Why Gamification

Source: Future Now

Stashed in: Education Games

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A game changes a child's life.

"For many months we persisted with the extra work “bottom quartile” kids were given. It was just more of the same kind of repetitive, memory-driven rote learning of letters, words and numbers they were doing in the classroom. We made little progress and his mood swung to anger and tears when it was time for homework. We couldn’t even go back to what he loved the most – the story telling we used to do before he started school – because he’d scream that he “hated everything”. Naturally, I was devestated as I helplessly watched his childhood slip away so early.

In desperation I dumped the school exercises and played to his strengths instead of his weaknesses, focusing on what he seemed to love doing most: playing on the computer or building things with Lego. We started to play Civilization: Ancient Egypt, a computer game based on simulated gameplay like Sim City. It offered all the things a young boy loved – a compelling story, an epic challenge to build an empire, playing the role of an active and empowered leader and a system that kept pace with his development. This game, and all the others that followed, changed his world forever."

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