Schools Play with Games in Class and Education
Ottway Ducard stashed this in Education Games
"The curriculum is where PlayMaker distinguishes itself. Subjects are not presented as abstract problems, but as projects, puzzles, and challenges that require acquisition of new skills and knowledge to answer through four learning principles: play, making, discovery, and an interest-driven curriculum. For example, the Roller Coaster Creator module asks students to build a virtual roller coaster, physically assemble a model, and then verbalize kinetic and potential energy physics concepts. Life skills, such as self-regulated learning, that profoundly shape the course of one’s future are also emphasized (see the predictive power of the Marshmallow Test). On the first day of school, personalized character sheets map out progress in communication, critical thinking, design and engineering, and collaboration."