In mobile design, failure is inevitable, says Path’s Dave Morin | VentureBeat
“True simplicity takes a lot of time. And in mobile that’s especially true.”
Morin told the thousand or so attendees that the biggest lesson they learned over a year spent redeveloping Path from 1.0 to 2.0 was that people really only use one screen.
So Path looked at the quantitative data — features used, daily active users, monthly active users — and correlated it with extensive ethnographic observations of what people were actually doing. Then the company made Path essentially single-screen.
Path 1.0 had very few users.
Path 2.0 has millions of users.
He was lucky enough to have the time to stay in the game.