Local developers and students look beyond the stars at Baltimore’s Gamescape 2012 | VentureBeat
As I dodged enemy bullets and returned fire, Munoz explained to me that his kids had inspired him to make a game. At 7 and 4, they were just getting into titles like LittleBigPlanet and Mario Galaxy, and he wanted to create something they could all play together.
Using free tools from the Massachusetts Institute of Technology called Flash Develop, Munoz began building. “You can make a game, too,” with such things, he told me. Initially, his scope for Protostar was small, but that all changed when he brought in Scott Brown to create pixel graphics. Brown would come up with cool and interesting enemy designs, and Munoz then felt compelled to implement them into the game. With Jonathan Stuart rounding out the team as music composer and background artist, they completed a full-fledged title with a lengthy mission-based campaign.
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Power of small teams is impressive.