Sign up FAST! Login

A Dark Room: The Best-Selling Game That No One Can Explain

A Dark Room The Best Selling Game That No One Can Explain The New Yorker


A Dark Room starts with a few lines of text on a black screen: “the fire is dead. the room is cold. awake. head throbbing. vision blurry.” A bright-blue line cuts across the center of the screen, just below the words “stoke fire.” You press the words and suddenly the screen turns white. More text arrives: a ragged stranger has stumbled through the door. You keep stoking the fire, the thin blue bar disappearing and then slowly filling itself out again each time to signal when you’ll be able to press the “stoke fire” button again.

What follows is a strange hybrid, part mystery story and part smartphone productivity software, an app that inexplicably rocketed to the most-downloaded spot in the App Store’s games section in April and stayed there throughout the month. A product of a collaboration between two men who worked together without ever having met in person, the game evokes the simplest text-based computer games of the nineteen-seventies while stimulating a very modern impulse to constantly check and recheck one’s phone. It’s like a puzzle composed of deconstructed to-do lists.

Stashed in: Mobile!, iPhone!, Candy Crush!, New Yorker, Games, Gamers!

To save this post, select a stash from drop-down menu or type in a new one:

I still don't understand it after reading the New Yorker article. I might just have to try it.

Do you play?

I played it a few months ago. I would have thought I posted it here, but I did not find it after search. It is a fun game. 

Yeah, I hadn't seen it posted here either. I'm intrigued. Will have to give it a whirl.

You May Also Like: