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Why Virtual Reality Will Bring Back the Arcade — Medium


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I never realized there is a lot to VR that can’t be packaged in the home.

The home gaming industry has proven in the past that it will pick a common hardware base and force all experiences onto it. People were hopeful that virtual reality (VR) would be different. It’s not. Oculus, Valve, and Sony will all be using a universal VR input controller, similar to the look of the Wii controllers. Major companies want to reach the mass market and maximize profits. This is easily done by providing a common affordable hardware base and focussing on software. Beyond hardware that won’t be packaged in the home, physical space guarantees cannot be made within people’s homes. This means that physical space to move around in will not be programmed into the core of home games. The ability of an arcade to provide a controlled environment with planned space down to the smallest detail is something the home will never provide.

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