Why Virtual Reality Will Bring Back the Arcade â€” Medium
Gregory Alan Bolcer stashed this in Gaming
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I never realized there is a lot to VR that canâ€™t be packaged in the home.
The home gaming industry has proven in the past that it will pick a common hardware base and force all experiences onto it. People were hopeful that virtual reality (VR) would be different. Itâ€™s not. Oculus, Valve, and Sony will all be using a universal VR input controller, similar to the look of the Wii controllers. Major companies want to reach the mass market and maximize profits. This is easily done by providing a common affordable hardware base and focussing on software. Beyond hardware that wonâ€™t be packaged in the home, physical space guarantees cannot be made within peopleâ€™s homes. This means that physical space to move around in will not be programmed into the core of home games. The ability of an arcade to provide a controlled environment with planned space down to the smallest detail is something the home will never provide.