Artificial Intelligence Beats Tactical Experts in Combat Simulation
Adam Rifkin stashed this in Machine Learning
This is the best tl;dr I could make, original reduced by 87%. (I'm a bot)
That's where the Genetic Fuzzy Tree system and Cohen and Ernest's years' worth of work come in.
At the very basic level, that's the concept involved in terms of the distributed computing power that's the foundation of a Genetic Fuzzy Tree system wherein, otherwise, scenarios/decision making would require too high a number of rules if done by a single controller.
The branches or sub divisions of this decision-making tree consists of high-level tactics, firing, evasion and defensiveness.
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