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Got Game? Learning through Play. Seriously.

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"Student engagement. Individualized learning. Curiosity. Risk-taking. Competitive hunger. This list encompasses a host of "teaching and learning riddles" long battled by classroom teachers across the world.

Educational games provide classroom teachers with a new superpower. They ignite deep learning across the curriculum with an immediate and customized feedback loop. Educational Games have been cited as a critical teaching trend in many of the recent Horizon K12 reports, numerous ISTE publications, and research out of The Education Arcade at MIT.

This panel brings together a host of experts in the field of education and game development to explore the role of games in teaching and learning. The panel will address the potential of educational games; examine overcoming barriers from development to integration; and look at research related to teacher perceptions.

Attendees will play games alongside the panelists. Sound fun? It will be! Come ignite your own curiosity for learning."

Can we learn through playing Blizzard games?

 Absolutely; many folks claim that WoW & Starcraft teaches leadership, strategy, and other critical non-"classroom" skills.

Charlie Cheever is a big proponent: What are some lessons learned through playing StarCraft that are useful in real life? & . I love this new linking.

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