Source: The guide to implementing 2D platformers | Higher-Order Fun
Stashed in:
Lots of good tips for things like collision detection, slopes, ladders, moving platforms, and tiling architecture.
DICE 2010: Jesse Schell
Indie devs: Quality content trumps following trends, free-to-play ‘is kind of a slum’ | VentureBeat
EA Asks Everyone What Movie They Would Make Into a Video Game. Here's What They Said
Urbancraft 2.0 - YouTube
10:17 AM May 29 2012