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Does quantity lead to quality? - Barking up the wrong tree


Stashed in: #lifehacks, #inspiration, Leadership!, Creativity, FAIL, Design!, Hockey, #success, Words!, Productivity, @bakadesuyo, Awesome

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Was going to find a study from 20+ years ago that showed the same thing, but it looks like it references "past studies"!

On another note, I did find this old article: People see creativity as an asset until they come across a creative idea.

http://www.sciencedaily.com/releases/2011/09/110903142411.htm

Exactly right.

Teachers say they love creative students. Actually, they hate them.

People say they want creative leaders. No, they don't.

There are two concepts in hockey that are fighting it out right now: an older one called "shots on goal", which measures only really GOOD shots; and a newer one called Corsi rating that measures all shots even remotely in the direction of the net. The argument for the latter is that so many hockey goals are scored due to weird flukey things rather than what we think of as individual skill, that just shoveling it in the general direction of the net a lot is more predictive of ultimate team success than waiting until you have a quality shot.

I explain Corsi rating to people in layman's terms as: SHOTS SHOTS SHOTS-SHOTS-SHOTS!

I keep thinking about this: "Error is not simply a phase you have to suffer through on the way to genius. Error often creates a path that leads you out of your comfortable assumptions. De Forest was wrong about the utility of gas as a detector, but he kept probing at the edges of that error, until he hit upon something that was genuinely useful. Being right keeps you in place. Being wrong forces you to explore."

And replacing it with this:

Failure is not simply a phase you suffer through on the way to success.

Failure creates a path that leads you out of your comfortable assumptions.

Succeeding keeps you in place. Failure forces you to explore.

When I was a design student at Stanford, one of the most important things I learned was "quantity has a quality all its own."

Rarely is your first design concept the right one. If you commit to coming up with 100 new ideas, you start off with your standard "good" ideas. Then you start coming up with bad ideas. Then you start coming up with ridiculous ideas. And finally, you start coming up with truly good ideas.

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