App Rot – Marco.org
Jay Liew stashed this in Apple
Stashed in: Mobile!, Monetization, Apple, mobile, iOS, Mobile Dev!
The best thing Apple could do to increase the quality of apps is remove every top list from the App Store.
Apple’s App Store design is a big part of the problem. The dominance and prominence of “top lists” stratifies the top 0.02% so far above everyone else that the entire ecosystem is encouraged to design for a theoretical top-list placement that, by definition, won’t happen to 99.98% of them. Top lists reward apps that get people to download them, regardless of quality or long-term use, so that’s what most developers optimize for. Profits at the top are so massive that the promise alone attracts vast floods of spam, sleaziness, clones, and ripoffs.
Quality, sustainability, and updates are almost irrelevant to App Store success and usually aren’t rewarded as much as we think they should be, and that’s mostly the fault of Apple’s lazy reliance on top lists instead of more editorial selections and better search.
It's harder than ever to be an indie iOS developer:
The app market is becoming a mature, developed industry, with vastly increased commoditization compared to its early days. Competition is ubiquitous, relentless, and often shameless, even in categories that were previously under-the-radar niches. Standing out requires more effort than ever, yet profits are harder to come by than ever.2
Full-time iOS indie developers — people who make the majority of their income from sales of their apps, rather than consulting or other related work — are increasingly rare. I thought Brent Simmons would get flooded with counterexamples when he proposed that there are very few, but he didn’t.
Consulting isn’t immune to decline, either. Clients were spending top dollar on app development in 2008 because they had to, as almost nobody could make apps. Now, mobile-app developers are everywhere. App development is no longer a specialty — it’s a commodity.
To win, mobile developers need to do more with less.
Benjamin Mayo in response to the Unread numbers, emphasis mine:
You have to be efficient with your time to make good ROI’s on the App Store. … If you want to maximise your profitability, make small apps that do a few things well. The amount of effort you put into an app has very little to do with how much of the market will buy it.
Brent Simmons on standard vs. custom controls a few weeks ago:
A big problem is the cost of all this development. … It’s probably necessary for indies to make more than just one iPhone app. Do the same app on Macintosh. Maybe make a second or third app.
Not long ago this would have been very, very expensive — because we believed (rightly) that we had to do custom versions of all the things.
But now, I most emphatically suggest getting out of that mindset. Use standard components in the expected ways as much as possible. Create custom things only when absolutely needed.
3:02 PM Jul 31 2014