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The 7 Sneaky Reasons Why Draw Something Is A Hit

It occurs to me that only a company focused on having a crush on someone could make this app. No game company would ever do it this way.

10:25 AM Mar 27 2012

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My favorites are Watching friends screw up is fun and There isn't a freaking back button. Brilliant!

What also helped them was asynchonous gameplay back-and-forth like Words with Friends.

11:18 AM Mar 27 2012

Props Given:
1

The goal in development of Draw Something was to make an app that was fun, intuitive, and easy to use.

The version that was a hit was the third version of Draw Something, and OMGPOP's 35th game.

Good call, very tenacious.

12:57 PM Apr 24 2012

More on how how Draw Something was designed, from the original designer.

12:57 PM Apr 24 2012

...and Draw Something has suddenly stopped growing.

12:57 PM Apr 24 2012

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